tag:blogger.com,1999:blog-5737853305204847838.post1264343348711443416..comments2023-11-20T05:27:02.037+00:00Comments on GrogNews: GameTalk - StaffsBranthttp://www.blogger.com/profile/07482746543829626805noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5737853305204847838.post-76269371375913426002012-10-03T17:28:10.447+01:002012-10-03T17:28:10.447+01:00I guess that depends on what you want to emphasize...I guess that depends on what you want to emphasize in your design. In a Napoleonic game, staff officers would be important for writing and transmitting orders, to the point where they would actually ride out and deliver them. In a modern game, with telephone and radio systems, the emphasis might be on the quality of staff planning and how rapidly they could develop or react to a situation.<br />Joe Miranda's "Staff Card" system that he used in Bulge 20 is an interesting and simple way to model staff actions and a lot of other things besides. I've used variants of it in two games myself (Scheldt Campaign, Next Lebanon War) and it works well.<br />Brianhttp://brtrain.wordpress.com/noreply@blogger.com