tag:blogger.com,1999:blog-5737853305204847838.post2368684436167164609..comments2023-11-20T05:27:02.037+00:00Comments on GrogNews: Strategic Gaming Roundtable, NDU 1/18Branthttp://www.blogger.com/profile/07482746543829626805noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5737853305204847838.post-59757757190595164652012-01-18T23:43:03.408+00:002012-01-18T23:43:03.408+00:00Despite the fearsome appearance of the Probe, it d...Despite the fearsome appearance of the Probe, it didn't do its job all that well and I ended up hearing very little of the presentations clearly. That some of it was praise for my work, and that I missed it, stings the more deeply (snicker).<br /><br />I could hear the Q&A later a bit better, at least for a while, and rather expected the "M&S vs. gaming" question to come up. It usually does, after presentations like this. My short answer for your question about how to explore the uncertainty space is to assert that both M&S and games do explore these uncertainty spaces, just in different ways. In a model you have control over all variables, at least ideally, and like any good scientific experiment you try to change one variable at a time and see what happens. In a game you often have exponentially more of everything, and everything changes and is changed continually. <br /><br />But both approaches will settle out into some kind of end state eventually I think, and that state occupies a spot somewhere in the uncertainty space. Multiple trials of the model, and multiple plays of the game, will give you a sort of distribution pattern - maybe. <br /><br />And the nature of the problem will generate the uncertainty space you are exploring. Many things don't lend themselves to quantification at all, but that shouldn't make up stop our brains from exploring their juxtapositions. <br /><br />Brant, you saw and commented on Rex Brynen's blog entry about video games and their limitations<br /><br />http://paxsims.wordpress.com/2012/01/13/getting-serious-about-video-games-and-some-caveats/#comments<br /><br />and I liked Skip Cole's comment about how we're reluctant to game because it seems like a trivial exercise.Brian Trainhttp://islandnet.com/~ltmurnau/lilwars.htmnoreply@blogger.com