It's tough. Most fog of war mechanics that don't involve a third referee are somewhat clunky. A simple approach (while not perfect, covers a key aspect, response) is to indicate in the scenario description that certain elements cannot be targeted until nearby units are either within a certain (much closer) distance, or they make a roll to "see" them.
It's easy to say that you can just wait until they get close enough to see them, but in a game where every turn is critical, do you really want a portion of your forces just sitting there doing nothing, hoping that they'll see these nearby units?
As an often solo gamer, untried units, as found in MBII Bundeswehr for example, have worked well for me.
ReplyDeleteIt's tough. Most fog of war mechanics that don't involve a third referee are somewhat clunky. A simple approach (while not perfect, covers a key aspect, response) is to indicate in the scenario description that certain elements cannot be targeted until nearby units are either within a certain (much closer) distance, or they make a roll to "see" them.
ReplyDeleteIt's easy to say that you can just wait until they get close enough to see them, but in a game where every turn is critical, do you really want a portion of your forces just sitting there doing nothing, hoping that they'll see these nearby units?