Step-based, or some other kind of incremental damage, makes more sense. But even when the component count will allow it, there will be gamers lined up to complain that they don't like flipping or substituting counters, or rotating Pollard markers, and so forth. The only way around that is roster sheets, which even I hate.
Step-based, or some other kind of incremental damage, makes more sense. But even when the component count will allow it, there will be gamers lined up to complain that they don't like flipping or substituting counters, or rotating Pollard markers, and so forth.
ReplyDeleteThe only way around that is roster sheets, which even I hate.