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24 October 2008

Actual Game Discussion!

This is the start of a discussion over at The Next Wars discussion forum on ConSimWorld:

So I've been fiddling around with the info I could find on the Georgia/South Ossetia War from this past summer. I was trying to piece together a scenario or two for Next Wars series using the existing Orange Crush counters, and a few slight mods... Basically, I was trying to set the game up so you could re-create the war and be able to play a 1-sitting game, in which each side was trying to do better than they actually did in the historical game.

Here's the problem, though. For either side to exceed their historical stopping points, you have to really "break" the game. For the Georgians to stem the red tide would require blowing up the Roki Tunnel - in which case, darn near nothing gets into the oountry, based on limited mobility elsewhere, and it becomes a Kosovo-ish air campaign on the part of the Russians (which Next Wars really isn't the best at).
The other option for the Georgians is to fight a total guerilla fight - again, not the best use of the Next Wars system.

If the Russians were to seize any more of Georgia than they did, you're likely running into more of a 4-headed diplomatic game. Additionally, to properly account for the Ossetian / Chechen / Abkhazian 'rebels' you've got to increase the partisan counters by a LOT in the countermix.

So, even though it seems like it'd be a TON of fun, I can't figure out a way to make the Next Wars rules work in a Georgia - Russia shootout.

If anyone's got any suggestions, I'm happy to hear them. Please share!


By: Brant

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