From a strategic / tactical viewpoint, cyberwarfare can accomplish three things: 1) distrupt homeland electronic assets (including govt and private commerce) 2) disrupt electronic battlefield assets (could include GPS, wireless or even radar jamming) 3) disrupt or bolster moral or psy-ops efforts. If you are playing a game that models economics and homeland morale / support, then cyberwar could potentially be included as modifier or "random" event. In any case, cyberwar (perhaps along with other strategic force multipliers, like psy-ops) would probably NOT make a compelling stand-alone game...IMHO.
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4 comments:
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From a strategic / tactical viewpoint, cyberwarfare can accomplish three things:
1) distrupt homeland electronic assets (including govt and private commerce)
2) disrupt electronic battlefield assets (could include GPS, wireless or even radar jamming)
3) disrupt or bolster moral or psy-ops efforts.
If you are playing a game that models economics and homeland morale / support, then cyberwar could potentially be included as modifier or "random" event.
In any case, cyberwar (perhaps along with other strategic force multipliers, like psy-ops) would probably NOT make a compelling stand-alone game...IMHO.
Yours in gaming,
Jack Nastyface
Matt - I almost would've expected to see
1001001 SOS
1001001 IN DISTRESS
{/Rush quotes}
I know. I would have liked to code something up ASCII style, but I was heading to class.
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