01 February 2012

GameTalk - Cyber Warfare

How the hell do you model cyber warfare?!


Your digits below!

By: Brant

UPDATE: This just posed on 2/2
Secret cyber meeting of top intel officials – CNN Security Clearance

4 comments:

Matt Purvis said...

01100111
11101010
10110110
11010100

Anonymous said...

From a strategic / tactical viewpoint, cyberwarfare can accomplish three things:
1) distrupt homeland electronic assets (including govt and private commerce)
2) disrupt electronic battlefield assets (could include GPS, wireless or even radar jamming)
3) disrupt or bolster moral or psy-ops efforts.
If you are playing a game that models economics and homeland morale / support, then cyberwar could potentially be included as modifier or "random" event.
In any case, cyberwar (perhaps along with other strategic force multipliers, like psy-ops) would probably NOT make a compelling stand-alone game...IMHO.

Yours in gaming,

Jack Nastyface

Brant said...

Matt - I almost would've expected to see
1001001 SOS
1001001 IN DISTRESS

{/Rush quotes}

Matt Purvis said...

I know. I would have liked to code something up ASCII style, but I was heading to class.