(re-running this b/c of lack of responses last time)
Gaming HADR - Humanitarian Assistance / Disaster Relief - is a very real problem for the professional wargaming world.
What the important considerations in building a wargame focusing on HADR?
What are the success criteria for the players?
How, if at all, can you commercialize one of these designs in a way that someone like GrogHeads would make a review of it into their cover story?