05 October 2011

GameTalk - Best "Innovation" in Wargaming

Think about wargame features that you've seen appear in games over the past 5-10 years (or as Grogs tend to say: "only just recently"). What's your favorite "innovation" over that time period? Variable dice mechanics? Integration of role-playing elements? Minis-hexagon mix-and-match? Card-driven action?

Look, I get it. There are a lot of "innovations" that aren't technically "new". Heck, Warrior Knights had the all-cards-no-dice thing nailed back in the early '80s. But the Combat Commander model actually made it viable beyond a one-off fantasy game that lacked for tactics.

So dust off the thinking caps and let's discuss what's making today's games 'cool'...

By: Brant

No comments: