Showing posts with label Reprints. Show all posts
Showing posts with label Reprints. Show all posts

06 August 2012

Anniversary: Hiroshima

(rerunning this, as it's an anniversary article)

Today is the anniversary of the dropping of the atomic bomb on Hiroshima, which is alternately considered both controversial and essential to ending the war.

A few years ago, I had the good fortune to hear a talk at the Mershon Center at Ohio State by Dr. Tsuyoshi Hasegawa, discussing the impact of the bomb on Japan's decision to surrender. This article was originally written/published at Wargamer.com back in '06.

A Different Theory on the Japanese Surrender

Introduction

I attend a weekly seminar series at the Mershon Center for Security Studies and Public Policy here at Ohio State University. On some weeks, the seminar coincides with guest speakers. Last week, Dr. Tsuyoshi Hasegawa came to talk, and this is a summary of his narrative. But first, it may be helpful to introduce Dr. Hasegawa by way of his Mershon Center bio:
Tsuyoshi Hasegawa is professor of Modern Russian and Soviet History at the University of California, Santa Barbara. His current research interests include the political and social history of the Russian Revolution, focusing on crime and police in Petrograd during the Revolution, March 1917 - March 1918, as well as Soviet military history, collecting materials on V.K. Bliukher. Hasegawa is also studying Russian/Soviet-Japanese relations, especially the Soviet-Japanese War of 1945, Soviet policy toward the San Francisco Peace Treaty in 1951, and the Soviet-Japanese Normalization Talks, 1955-56. Hasegawa has published widely on the Russian and Soviet history, his most major publications being The Northern Territories Dispute and Russo-Japanese Relations. Vol. 1: Between War and Peace, 1967-1985. Vol.2: Neither War Nor Peace, 1985-1998 (UC Berkeley, 1998), Russia and Japan: An unresolved Dilemma between Distant Neighbors, edited with Jonathan Haslam and Andrew Kuchins (UC Berkeley, 1993), and Roshia kakumeika petorogurado no shiminseikatsu [Everyday Life of Petrograd during the Russian Revolution] (Chuokoronsha, 1989). His most recent publication is titled Racing the Enemy: Stalin, Truman, and the Surrender of Japan (Belknap, 2005). Dr. Hasegawa received his PhD from Washington University in 1969.

The Presentation

Following the fall of Germany in May of '45, the Allies turned their attention to the three-year old Pacific War. To avoid continued American causalities and bring World War II to a close, Truman ordered the nuclear bomb attacks on Hiroshima and Nagasaki. Conventional American wisdom is that the atomic bomb brought about the fall of Japan, and few American textbooks challenge this idea. However, a Japanese scholar, Dr. Tsuyoshi Hasegawa of UC-Santa Barbara, has published an new book, Racing the Enemy: Stalin, Truman, and the Surrender of Japan, that re-examines the end of World War II through a new perspective on international diplomacy, and comes to the conclusion that although the atomic bomb was certainly a very important factor in ending World War II, it was not the most important one. In fact, it might have caused the U.S. to prolong the war longer than necessary.

Dr. Hasegawa's book opens by addressing the inner workings of the Truman administration, a perspective with which Americans are most comfortable. Leading up to the conference in Potsdam, Truman was pulled in several different directions. First, he was fully aware that Soviet entry into the war in the Pacific would ease the burden on the U.S. Tying down Japanese units on mainland China would inhibit their evacuation to assist in the defense of the Japanese homeland. However, Truman was reluctant to encourage Soviet entry into the Pacific theater, wary of the promises made to Stalin by FDR at Yalta, where the Soviets had been promised certain territories, including warm-water ports. These territories would have enlarged the Soviet sphere of influence (and more importantly, introduced Communism) into an ocean thus far dominated by U.S., British, and Dutch interests. Additionally, Truman felt obliged to support FDR's insistence on an unconditional surrender by the Japanese. However, within his own cabinet, there was support for including in the surrender documents a provision to allow the Japanese to maintain a constitutional monarchy, ensuring the continuation of the imperial line. Such language was even included in the original draft of the Potsdam Declaration, but excised before its eventual release. The inclusion of such language was intended to encourage Japanese moderates to push for a surrender before the eventual invasion of Japan.

Shifting gear to Stalin's Moscow, Dr. Hasegawa focuses on an oft-ignored (by American historians) theater of diplomatic shenanigans. The Soviet Union and Japan had a neutrality pact that pre-dated World War II. The pact was due to expire in April of 1946, but would be automatically extended unless one party notified the other of the intent to void the pact. Communication of that intent was required one full year in advance. Stalin notified the Japanese of the intention to void the pact, but it remained in force until April of 1946. This pact had an extraordinary effect on Stalin. Desperate not to be seen as a second Hitler, Stalin was loathe to violate a neutrality pact in the same way that Hitler had when launching Operation Barbarossa. However, if the U.S. were to invite the Soviet Union into the war, then of course Stalin could not abandon his allies. Stalin expected to receive such an invitation at Potsdam.
In Japan, the government was fractured into parties on either side of the war-peace divide. Those supporting a continuation of the war were determined to defend the Japanese homeland to the last man, in the hopes of bleeding the will to fight out of the Americans and their allies and eventually gain favorable terms for their eventual surrender. The peace party thought that national suicide was a bad idea, and that continuing the fight would only further anger the allies and reduce the likelihood that the imperial system would survive.

Under instructions from the Emperor, Japanese diplomats in Moscow approached the Soviet regime to begin discussing potential terms for a surrender. This contact was opened shortly before Potsdam. The Japanese understood the American demand for an "unconditional surrender" as the end of their imperial system; the goal was to work through Stalin to try preserve the emperor after the surrender.

The Americans intercepted these instructions and were well aware of the ongoing diplomacy in Moscow, but did not overtly tip their hand to the Soviets. Furthermore, it remains unknown if Stalin knew that Truman knew of the negotiations.

At Potsdam, Stalin was expecting to receive an invitation to sign the declaration insisting on Japanese capitulation. Once invited, Stalin would have the pretext for over-riding the neutrality pact with the Japanese. However, no invitation was forthcoming. Once the atomic bomb was dropped on Hiroshima, Truman was well aware that the Allies did not need the Soviets to enter the war in the Pacific. Truman, in fact, seemed determined to keep Stalin out of the war. Moreover, there are interesting details from behind the scenes at (and before) Potsdam that Dr. Hasegawa has interpreted as having much greater significance than previously recognized.
First, it was known before Potsdam that Japanese hesitation over surrender was motivated primarily by the desire to retain the imperial system. Were the Allies to ensure the continuation of the monarchy, Japan might have agreed to terms on a surrender sooner. In spite of this knowledge, Truman insisted on including the term "unconditional surrender" in the Potsdam Declaration, knowing that the Japanese would reject it. Coupled with military communications indicating the preparations for dropping the A-bomb on Japan had begun before Truman departed for Potsdam, Hasegawa believes it is not unreasonable to conclude that Truman intended for, and expected, the rejection of the Potsdam Declaration, to justify the use of the atomic bomb.

Stalin, having been snubbed at Potsdam (but unaware of U.S. progress in deploying the A-bomb), ordered his military to speed up their preparations for entering the Pacific theater, starting with an invasion of Manchuria. The military resisted this pressure, given the massive amounts of men and material they had to move. However, on the 6th of August, they could no longer afford to wait.

Stalin's appointment log shows a full day of meetings on the 6th of August. Following the news that Hiroshima had been leveled, Stalin withdrew into seclusion. His appointment log for the 7th shows not a single meeting. On the 8th, however, he sprung back into action, and Soviet invasion of Manchuria began on the 9th, three days ahead of schedule (and the same day as the Nagasaki bomb). Stalin's eagerness to enter the Pacific theater led the Soviets to break their neutrality pact with Japan, and couch it in terms that left the public believing that the Soviets were invited to join the war. That evening (Moscow time), the American press conference in Washington congratulated the Soviets on entering the war. However, the American (and British) statements were intentionally mute about the "invitation" claimed by the Soviets. Sixty years later, we rarely see this distinction, given that the Allies (U.S., U.S.S.R., U.K.) had made numerous public statements about first defeating Germany and then turning on Japan. Today's school children see the Soviet entry into the Pacific war as a natural extension of World War II. Today's school children are also rarely taught about the Japanese-Soviet neutrality pact or the territorial implications of Soviet entry into the war in the Pacific.

Dr. Hasegawa's conclusion, therefore, is that the threat of Soviet entry into the Pacific theater spurred the Japanese to hasten their surrender more than the atomic bomb did. Japanese fear of territorial loss to the Soviets, and preference for dealing with Truman over Stalin, led to peaceniks in the Japanese government gaining the upper hand. Truman felt obliged to maintain FDR’s staunch position on “unconditional surrender” and expected the A-bomb to force the Japanese to surrender before the Soviets were prepared to enter the war in the Pacific. Therefore, he crafted the Potsdam Declaration such that the Japanese would reject it. The haste with which the Japanese government acted following the Nagasaki bomb was motivated by the Soviet entry into the war - coincidentally on the same day - more than the destruction of another one of their cities.

Asking Questions Today

While this was written 6 years ago, very few of the key issues brought up by Dr Hasegawa have changed since then. What are your opinions on why the Japanese surrendered? Was the atomic bomb the key factor? Or were to Soviets a bigger issue than previously thought? Your commente below...

By: Brant

10 March 2012

Battle Lab: Warfighter 101 Designer's Notes

Going waaaaay back in the archives here (try 7 freakin' years!) for the original set of designer's noted I wrote for a website that is now a mere shell of itself.

Warfighter 101 System

Greetings! This is my first stab at writing out my developer’s notes for any of my game designs, so bear with me a bit here.

The Warfighter 101 system came into being the in spring of 2001. I was a wage slave looking for something I could play on weekends with a few of my wargame-loving buddies in the National Guard. With summer fast approaching in South Carolina, we needed an entertaining indoor pursuit. All of us had played wargames throughout our youth, but had stepped away from the hobby over the years. It turns out that none of us left wargaming because of time, money, or availability of opponents. We simply couldn’t find a game we enjoyed playing. We had knocked around some games of Squad Leader and PanzerBlitz/PanzerLeader but we really wanted to play games with a modern theme to them. We tried MBT, and even though we are/were all armor officers, we just couldn’t stomach the system; it didn’t move fast enough for us.

much more after the jump!

01 March 2012

Battle Lab: Games and Sims for Training and Learning

This might be one of my favorite topics (as evidenced by the bibliography on this site as well) and was the subject of much of my academic work, as well.
This article was originally published in Battles magazine #3, and was cited in Dr Sabin's book Simulating War.
Dr James Sterrett (of the US Army CGSC) has previously offered his thoughts on the topic, as well.


Games and Sims for Training and Learning
This is a favorite topic of mine, and the Origins War College has hosted several panels over the last few years devoted specifically to the basic topic of “What is a game and what is a sim, and what can we do with them?”

In the world of military training, games and simulations have developed over the years from map exercises to elaborate digital virtual reality exercises. In many cases, the tools developed for training have come from commercial products, or were later converted into commercial products, and thus the wargaming community has the opportunity to poke, prod, and play with comparable tools to those used to train soldiers and sailors around the globe. As the world has gone digital, many of these tools and toys have moved away from tabletops and into computer monitors, but the underlying heart – the game engine – is still of great interest to gamers.

Mapping the conceptual terrain bounded by games-simulations-exercises is more than just an intellectual exercise, as it allows us all to establish a common conceptual framework and vocabulary for the future discussion of the utility of these games and sims. It also allows to discuss with more specificity our exact likes and dislikes, and level of comfort with the features and processes, and the underlying mechanisms that make them go.

When describing the use of games for training and learning purposes, there are several concepts that must first be understood, and their meanings agreed upon, before the best use of games and simulations can determined.

much, much more - including graphics! - after the jump

25 February 2012

Battle Lab: Your First Convention

Continuing our series of articles being reprinted from elsewhere, here's one that originally appeared in the now-sadly-defunct Scrye, talking about what to expect out of your first game convention.

Your first convention

Planning
Conventions can be a great way to get your game in front of your audience. The high concentration of gamers and the foot traffic in the exhibit hall make for a target-rich environment for a new company. If you're looking to spread the word about yourself, setting up shop at a convention is a great way to do it.
The first question you really need to ask is “Why are we going to the convention?” Are you focusing on selling product? Building some buzz around your company? Trying to meet people and show off your game for another company to pick you up? If you don’t go into the show with a solid definition of success, you won’t have much of a measuring stick to gauge your overall investment in time and effort.
One of your next decisions needs to be "which convention?" Staying close to home, or with a friend, can cut down the overall cost. If a local convention is not an option, then try to shoot for a convention whose major events are closest to your core products. GenCon is a heavy RPG show; Origins is a role-playing and board-gaming mix, with some card events for good measure. There are many smaller, local cons as well, and they are often willing to offer booth space to a company at a low rate.
Get your deposits in as soon as possible. The difference in cost can be dramatic. As an example, at Origins 2006, a booth cost $555 if paid by January 10, but went up to $671 if paid at the end of March. For a new company, the $120 difference might make or break your first show.
Finally, you need to decide on your booth crew. Drafting a friend is a cheap way to man your booth. But you need to make sure that folks working your booth are as well-versed in your product as you are. Remember, the customer doesn’t know that your buddy is just here for the free convention; the customer sees a representative of your company behind the table.


much more after the jump!

15 December 2011

Battle Lab: Diplomacy

This is less about "how to be diplomatic" and more about "Why I love the game Diplomacy"...

This originally ran at The Wargamer a few years ago when they stop up a temporary Diplomacy micro-site to hype the new computer game. (I'd link to the original article, but it seems to have disappeared from the Wargamer.com site, and everything I ever wrote over there seems to have been re-bylined to "Scott Parrino". Just another nail in the coffin of what was once an excellent source of game news and commentary)

Here's the article, then, as I originally wrote it for Jim.

++++++++++++++

Diplomacy has a huge following, even among non-wargamers, despite being sold as a wargamer for its thirty-year lifespan. Why?
Well, it's a wargame that abstracts battlefield prowess to the point that it's almost irrelevant. Tactical ability is nothing - I repeat, nothing - in this game. It matters not how well you can anticipate the moment for the cavalry charge, plan the artillery bombardment, or outflank your enemy with your panzer corps. In this game, all armies, and generals, are created equal, and numerical superiority is the only relevant 'statistic.'
In fact, the only ability of note is your ability, as the leader of a country, to successfully negotiate your way through the intrigue of the game. In this respect, Diplomacy has succeeded, and continues to succeed, in a class all it's own.

(more after the jump... click the headline to follow)

05 November 2011

Battle Lab: Recon and Wargaming

this was originally published over at Wargamer.com, but after their site reboot, most of the links/graphics are broken, so we're republishing it here

Integrating Tactical Intelligence into Board Wargaming

What is Intelligence? What is Tactical Intelligence?
Intel is critical information needed to make decisions; that information is currently unknown, or known but likely to change. Tactical intelligence is specific to the battlespace in which a commander operates, and is needed to make decisions of a direct military nature, involving the employment of battlefield operating systems to accomplish his mission.

For example, a commander may not know the strength of the enemy's force at all - a situation common in naval combat. In this case, he is dealing with a "pure" unknown. In another case, he may be familiar with the enemy's initial strength, but following attrition for maintenance and expected harassment and interdiction firesH&I fires, it can be expected that the enemy will hit the commander’s main defensive belt at something less than full strength, but the exact strength is uncertain.

Another common occurrence in reality, but rare in games (especially historical ones because of the way that scenarios are designed), a commander might have a fairly complete enemy order of battle – and his reconnaissance may even have eyes on the enemy – but he has no idea what the enemy objective is.

In any case, that commander has information about the enemy that he needs. That information is intelligence. It's often developed through inference, and it's rarely an exact science. Based on what can be seen, what does that tell us about the enemy's strength, intentions, and capabilities? Based on what is known, what can be extrapolated?

These are the challenges that commanders face in a real-world intelligence development environment.


much, much more, including some sample scenarios, after the jump

11 September 2011

Perspective on 9/11

This op-ed originally ran in The State newspaper in Columbia, SC on 9/17/03.

Watching and listening to the media coverage of September 11th is pretty painful for me, but probably not for the reason you're thinking. It's a reminder of a world-changing event that causes the nation to pause and reflect on our burdens and sacrifices. As for myself? I just get mad, and I'll tell you why.
A random sampling of what was on the morning TV shows on the 11th. NBC and ABC remembering their own broadcasts of the footage as events unfolded in New York, interspersed with shots of the children at Ground Zero. CNN covering the same Ground Zero, with less discussion of what they were doing that day. MSNBC had Imus talking about 9-11 with Tom Brokaw, and Fox News had their talking heads going over the sacrifices of New York and the heroism of Todd Beamer. Local news radio observed the moment of silence at 8:46, when the plane hit the first tower; they also observed a moment for the second plane.
What didn't you hear? What didn't you see? What was never mentioned?
That's right. The Pentagon. No discussion of the sailors, soldiers, airmen, and marines who lost their lives at the Pentagon. None, zip, zero, zilch.
I should expect this, though. It's been going on since September 11. Every mention of terrorism in the media today starts with Oklahoma City, and might mention the USS Cole and the embassies in Africa, on their way to talking about "Ground Zero" and the "World Trade Center Attacks." Even the vocabulary with which we discuss 9-11 is colored by our genuflections toward New York. Todd Beamer's name is nationally known because he led the charge to the cockpit on the fourth plane. What do we call the attack on the Pentagon? Who were the heroes of Washington, DC?
America has turned a blind eye toward the victims of terrorism not associated with New York City and Oklahoma City. Is there an annual memorial for the marines who died in Beirut? What about the Achillie Lauro hijacking? The TWA flight where a Navy SEAL's body was unceremoniously dumped on the tarmac in the Middle East? The Rome and Vienna Christmas airport massacres? The Berlin nightclub bombing? The bombing of the military exchange in Frankfurt? Lockerbie, Scotland?
We don't discuss the tragic American victims of terror that didn't happen on our own soil. It's almost as if they aren't worthy of recognition, or memorialization because their deaths happened over there. The worst ones are the military victims, especially the victims of the Pentagon on 9-11. The attitude seems to be "they are the military, that's their job." As if they signed up to walk around with targets on their backs.
When baseball resumed play in 2001, John Franco led the New York Mets onto the field with an "FDNY" cap on; the entire team wore either "FDNY" or "NYPD" caps. Who took the field wearing military headgear? Who made a public, televised statement of support for the families of the dead at the Pentagon?
September 11 is frustrating and tragic for everyone. But it is especially frustrating and tragic when 25% of the attack is dismissed by the coverage, the memorials, the general discourse, for reasons unknown, but seemingly related to the career choices of the victim.

By: Brant

21 August 2011

Battle Lab: Sequencing the Fight

Another older reprint from a few years ago.

Sequencing the fight, AKA Backwards Planning


What is Sequencing?

Sequencing is the process of arranging units on the battlefield such that a commander (or gamer) creates favorable matchups for his forces at the critical points on the battlefield. While this sounds simple enough in theory, the truth is that it can be difficult in practice for a variety of reasons.

First, a player has to determine where the decisive point on the battlefield likely will be. In some cases, that decisive point is in the instructions: "Seize the city of Bugtussle from the enemy." In other cases, it requires some predictive analysis to know where the enemy is headed, especially if the mission is kill bad guys.

In some cases, sequencing is easy, especially in games where the player can control what units set up in specific locations. In other cases, it can be difficult, especially if some of the sequencing is designated for the player, such as reinforcements that are mandated to appear on certain turns.

As always, the examples discussed below follow some general US doctrinal principles, but are not bound by US doctrinal terms. Also, although these principles apply to other types of games (naval, air, etc) the examples focus on ground combat, since that's what I know best.

OK, so what?


Hell, if it was easy, everyone would do it.

more after the jump! (click the article header for the full article)

06 August 2011

Anniversary: Hiroshima

Today is the anniversary of the dropping of the atomic bomb on Hiroshima, which is alternately considered both controversial and essential to ending the war.

A few years ago, I had the good fortune to hear a talk at the Mershon Center at Ohio State by Dr. Tsuyoshi Hasegawa, discussing the impact of the bomb on Japan's decision to surrender. This article was originally written/published at Wargamer.com back in '06.

A Different Theory on the Japanese Surrender

Introduction

I attend a weekly seminar series at the Mershon Center for Security Studies and Public Policy here at Ohio State University. On some weeks, the seminar coincides with guest speakers. Last week, Dr. Tsuyoshi Hasegawa came to talk, and this is a summary of his narrative. But first, it may be helpful to introduce Dr. Hasegawa by way of his Mershon Center bio:
Tsuyoshi Hasegawa is professor of Modern Russian and Soviet History at the University of California, Santa Barbara. His current research interests include the political and social history of the Russian Revolution, focusing on crime and police in Petrograd during the Revolution, March 1917 - March 1918, as well as Soviet military history, collecting materials on V.K. Bliukher. Hasegawa is also studying Russian/Soviet-Japanese relations, especially the Soviet-Japanese War of 1945, Soviet policy toward the San Francisco Peace Treaty in 1951, and the Soviet-Japanese Normalization Talks, 1955-56. Hasegawa has published widely on the Russian and Soviet history, his most major publications being The Northern Territories Dispute and Russo-Japanese Relations. Vol. 1: Between War and Peace, 1967-1985. Vol.2: Neither War Nor Peace, 1985-1998 (UC Berkeley, 1998), Russia and Japan: An unresolved Dilemma between Distant Neighbors, edited with Jonathan Haslam and Andrew Kuchins (UC Berkeley, 1993), and Roshia kakumeika petorogurado no shiminseikatsu [Everyday Life of Petrograd during the Russian Revolution] (Chuokoronsha, 1989). His most recent publication is titled Racing the Enemy: Stalin, Truman, and the Surrender of Japan (Belknap, 2005). Dr. Hasegawa received his PhD from Washington University in 1969.

The Presentation

Following the fall of Germany in May of '45, the Allies turned their attention to the three-year old Pacific War. To avoid continued American causalities and bring World War II to a close, Truman ordered the nuclear bomb attacks on Hiroshima and Nagasaki. Conventional American wisdom is that the atomic bomb brought about the fall of Japan, and few American textbooks challenge this idea. However, a Japanese scholar, Dr. Tsuyoshi Hasegawa of UC-Santa Barbara, has published an new book, Racing the Enemy: Stalin, Truman, and the Surrender of Japan, that re-examines the end of World War II through a new perspective on international diplomacy, and comes to the conclusion that although the atomic bomb was certainly a very important factor in ending World War II, it was not the most important one. In fact, it might have caused the U.S. to prolong the war longer than necessary.

Dr. Hasegawa's book opens by addressing the inner workings of the Truman administration, a perspective with which Americans are most comfortable. Leading up to the conference in Potsdam, Truman was pulled in several different directions. First, he was fully aware that Soviet entry into the war in the Pacific would ease the burden on the U.S. Tying down Japanese units on mainland China would inhibit their evacuation to assist in the defense of the Japanese homeland. However, Truman was reluctant to encourage Soviet entry into the Pacific theater, wary of the promises made to Stalin by FDR at Yalta, where the Soviets had been promised certain territories, including warm-water ports. These territories would have enlarged the Soviet sphere of influence (and more importantly, introduced Communism) into an ocean thus far dominated by U.S., British, and Dutch interests. Additionally, Truman felt obliged to support FDR's insistence on an unconditional surrender by the Japanese. However, within his own cabinet, there was support for including in the surrender documents a provision to allow the Japanese to maintain a constitutional monarchy, ensuring the continuation of the imperial line. Such language was even included in the original draft of the Potsdam Declaration, but excised before its eventual release. The inclusion of such language was intended to encourage Japanese moderates to push for a surrender before the eventual invasion of Japan.

Shifting gear to Stalin's Moscow, Dr. Hasegawa focuses on an oft-ignored (by American historians) theater of diplomatic shenanigans. The Soviet Union and Japan had a neutrality pact that pre-dated World War II. The pact was due to expire in April of 1946, but would be automatically extended unless one party notified the other of the intent to void the pact. Communication of that intent was required one full year in advance. Stalin notified the Japanese of the intention to void the pact, but it remained in force until April of 1946. This pact had an extraordinary effect on Stalin. Desperate not to be seen as a second Hitler, Stalin was loathe to violate a neutrality pact in the same way that Hitler had when launching Operation Barbarossa. However, if the U.S. were to invite the Soviet Union into the war, then of course Stalin could not abandon his allies. Stalin expected to receive such an invitation at Potsdam.
In Japan, the government was fractured into parties on either side of the war-peace divide. Those supporting a continuation of the war were determined to defend the Japanese homeland to the last man, in the hopes of bleeding the will to fight out of the Americans and their allies and eventually gain favorable terms for their eventual surrender. The peace party thought that national suicide was a bad idea, and that continuing the fight would only further anger the allies and reduce the likelihood that the imperial system would survive.

Under instructions from the Emperor, Japanese diplomats in Moscow approached the Soviet regime to begin discussing potential terms for a surrender. This contact was opened shortly before Potsdam. The Japanese understood the American demand for an "unconditional surrender" as the end of their imperial system; the goal was to work through Stalin to try preserve the emperor after the surrender.

The Americans intercepted these instructions and were well aware of the ongoing diplomacy in Moscow, but did not overtly tip their hand to the Soviets. Furthermore, it remains unknown if Stalin knew that Truman knew of the negotiations.

At Potsdam, Stalin was expecting to receive an invitation to sign the declaration insisting on Japanese capitulation. Once invited, Stalin would have the pretext for over-riding the neutrality pact with the Japanese. However, no invitation was forthcoming. Once the atomic bomb was dropped on Hiroshima, Truman was well aware that the Allies did not need the Soviets to enter the war in the Pacific. Truman, in fact, seemed determined to keep Stalin out of the war. Moreover, there are interesting details from behind the scenes at (and before) Potsdam that Dr. Hasegawa has interpreted as having much greater significance than previously recognized.
First, it was known before Potsdam that Japanese hesitation over surrender was motivated primarily by the desire to retain the imperial system. Were the Allies to ensure the continuation of the monarchy, Japan might have agreed to terms on a surrender sooner. In spite of this knowledge, Truman insisted on including the term "unconditional surrender" in the Potsdam Declaration, knowing that the Japanese would reject it. Coupled with military communications indicating the preparations for dropping the A-bomb on Japan had begun before Truman departed for Potsdam, Hasegawa believes it is not unreasonable to conclude that Truman intended for, and expected, the rejection of the Potsdam Declaration, to justify the use of the atomic bomb.

Stalin, having been snubbed at Potsdam (but unaware of U.S. progress in deploying the A-bomb), ordered his military to speed up their preparations for entering the Pacific theater, starting with an invasion of Manchuria. The military resisted this pressure, given the massive amounts of men and material they had to move. However, on the 6th of August, they could no longer afford to wait.

Stalin's appointment log shows a full day of meetings on the 6th of August. Following the news that Hiroshima had been leveled, Stalin withdrew into seclusion. His appointment log for the 7th shows not a single meeting. On the 8th, however, he sprung back into action, and Soviet invasion of Manchuria began on the 9th, three days ahead of schedule (and the same day as the Nagasaki bomb). Stalin's eagerness to enter the Pacific theater led the Soviets to break their neutrality pact with Japan, and couch it in terms that left the public believing that the Soviets were invited to join the war. That evening (Moscow time), the American press conference in Washington congratulated the Soviets on entering the war. However, the American (and British) statements were intentionally mute about the "invitation" claimed by the Soviets. Sixty years later, we rarely see this distinction, given that the Allies (U.S., U.S.S.R., U.K.) had made numerous public statements about first defeating Germany and then turning on Japan. Today's school children see the Soviet entry into the Pacific war as a natural extension of World War II. Today's school children are also rarely taught about the Japanese-Soviet neutrality pact or the territorial implications of Soviet entry into the war in the Pacific.

Dr. Hasegawa's conclusion, therefore, is that the threat of Soviet entry into the Pacific theater spurred the Japanese to hasten their surrender more than the atomic bomb did. Japanese fear of territorial loss to the Soviets, and preference for dealing with Truman over Stalin, led to peaceniks in the Japanese government gaining the upper hand. Truman felt obliged to maintain FDR’s staunch position on “unconditional surrender” and expected the A-bomb to force the Japanese to surrender before the Soviets were prepared to enter the war in the Pacific. Therefore, he crafted the Potsdam Declaration such that the Japanese would reject it. The haste with which the Japanese government acted following the Nagasaki bomb was motivated by the Soviet entry into the war - coincidentally on the same day - more than the destruction of another one of their cities.

Asking Questions Today

While this was written 5 years ago, very few of the key issues brought up by Dr Hasegawa have changed since then. What are your opinions on why the Japanese surrendered? Was the atomic bomb the key factor? Or were to Soviets a bigger issue than previously thought? Your commente below...

By: Brant

18 June 2011

Battle Lab: Fog of War(Gaming)

Originally published at The Wargamer

The Fog of War(gaming)


What is the Fog of War?

If ask 10 different people, you’ll get 10 different answers. In fact, I did just that, and here are some excerpts:

“Fog of War is the state of affairs on the battlefield (or pertaining to it) that is beyond a commander's knowledge. For example, a commander may have a unit which has achieved a specific objective, but the commander is unaware of it due to the fact not having been relayed back to him. A second example may be that a specific objective may house an enemy commander's HQ but that knowledge is withheld for whatever reason; in terms of conditions on the battlefield may appear to be an irrelevant objective or one that seems a dangerous, undefined, or irrelevant mission.”

“the enemy's course of action is unknown and/or unconfirmed.”

“Fog of War refers to the confusion and lack of certainty a commander faces while making decisions on how to conduct a battle or war. Since modern war occurs over an area too large for a single commander to view, they rely on information from various sources to develop a mental model of what is occurring. They make their judgment and issue orders based on what they believe is occurring. Lack of information, wrong information, late information, all contribute to create an imperfect perception of what is occurring. This disconnect between what the commander thinks is occurring and what actually is occurring is referred to as the Fog of War.”

“The Fog of War is the lack of certainty in regard to the intent and composition of the enemy.”

“It is summed up as uncertainty based on lack of knowledge.”

“The Fog of War is that period of uncertainty from when the Enemy's intentions are surmised and the enemy's actions are known.”

“All the things everyone doesn't know for sure during an armed conflict.”

So, generally, the “fog of war” is the lack of perfect situational awareness that comes about naturally as a result of actions on the battlefield. Of course it can be present in varying degrees – it is never either “on” or “off”. Curiously enough, the US Army and Marine Corps have no official definitions in their field manuals defining operational terms and graphics.
When examining the issues around “fog of war” however, how can we apply the problems, and their potential solutions, to boardgaming. This is one area in which our computer-gaming brethren have our butts kicked. Computer models can integrate a variety of fog of war effects, in large part because the computer can hide or reveal as much or as little as the programmers desire. It’s much harder to hid information when it’s all printed on a counter in front of you.

more after the jump! (click the article header for the full article)

31 May 2011

Battle Lab: Logistics

Originally published in Battles Magazine #1, and republished by The Wargamer. This was due to run yesterday - and most of the reprints will hit on Mondays - but we pushed this one b/c of Memorial Day.

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Here’s a logic puzzle for you.

You have 4 snakes that have to get through a maze. They each have a destination, but there are only 3 start points and only 3 endpoints. Oh, and the routes through the maze cross in several places, which means you have to sequence your snakes through the maze. And by the way, there is a certain sequence the snakes need to depart and arrive.

Does your head hurt yet? What if we started putting some obstacles in the maze? How about if the snakes stop off for a bite to eat? What if we start including snakes going the other direction, too? Some passageways are too small for some snakes, do you route them through those pathways to free up space for other snakes even if the smaller ones now take longer to get where they’re going?

Welcome to the world of military logistics planning. As you can see, it’s a very intricate dance, and – quite honestly – a lousy game. There’s a limited amount of “oogah oogah grunt grunt” appeal to convoy route planning and sequencing, especially when compared against main battle tanks killing targets at 3500m, and infantry bayonet charges into the teeth of the enemy line.

more after the jump! (click the article header for the full article)