Showing posts with label Theory. Show all posts
Showing posts with label Theory. Show all posts

01 March 2012

Battle Lab: Games and Sims for Training and Learning

This might be one of my favorite topics (as evidenced by the bibliography on this site as well) and was the subject of much of my academic work, as well.
This article was originally published in Battles magazine #3, and was cited in Dr Sabin's book Simulating War.
Dr James Sterrett (of the US Army CGSC) has previously offered his thoughts on the topic, as well.


Games and Sims for Training and Learning
This is a favorite topic of mine, and the Origins War College has hosted several panels over the last few years devoted specifically to the basic topic of “What is a game and what is a sim, and what can we do with them?”

In the world of military training, games and simulations have developed over the years from map exercises to elaborate digital virtual reality exercises. In many cases, the tools developed for training have come from commercial products, or were later converted into commercial products, and thus the wargaming community has the opportunity to poke, prod, and play with comparable tools to those used to train soldiers and sailors around the globe. As the world has gone digital, many of these tools and toys have moved away from tabletops and into computer monitors, but the underlying heart – the game engine – is still of great interest to gamers.

Mapping the conceptual terrain bounded by games-simulations-exercises is more than just an intellectual exercise, as it allows us all to establish a common conceptual framework and vocabulary for the future discussion of the utility of these games and sims. It also allows to discuss with more specificity our exact likes and dislikes, and level of comfort with the features and processes, and the underlying mechanisms that make them go.

When describing the use of games for training and learning purposes, there are several concepts that must first be understood, and their meanings agreed upon, before the best use of games and simulations can determined.

much, much more - including graphics! - after the jump

09 January 2012

Guest Column: Games and Simulations, with Dr James Sterrett

Following up on last week's GameTalk - "Games or Simulations" - we have a guest article written by Dr James Sterrett, an instructor at the US Army's Command and General Staff College. Please note that these are his ideas and are not reflective of official US Army policy, doctrine, canon, religion, or other official imprimatur.


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Brant and I have cheerfully sparred over the distinction between games and simulations over the years.  What follows is my take, focused on training & education, in two different variants.  The first is useful as a snappy comment, while the second works better analytically.  In the end, both point to the objective of an activity as more important that the software (or paper rule set) being used, and neither variant is perfect.

(read the rest after the jump)