01 August 2012

GameTalk - Radio Nets


The entire force isn't operating on one radio net, if they have a radio net at all. How do you distinguish who talks to who on what radio net for sharing information on the tabletop, especially in tactical games in which the delay in relaying information can have very real effects on battlefield action.

What are some mechanisms that can be put in place to replicate these behaviors on the cardboard tabletop, without getting too fiddly?

By: Brant