Think about wargame features that you've seen appear in games over the past 5-10 years (or as Grogs tend to say: "only just recently"). What's your favorite "innovation" over that time period? Variable dice mechanics? Integration of role-playing elements? Minis-hexagon mix-and-match? Card-driven action?
Look, I get it. There are a lot of "innovations" that aren't technically "new". Heck, Warrior Knights had the all-cards-no-dice thing nailed back in the early '80s. But the Combat Commander model actually made it viable beyond a one-off fantasy game that lacked for tactics.
So dust off the thinking caps and let's discuss what's making today's games 'cool'...
By: Brant
05 October 2011
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